using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Quests
{	
	public class Vilo : MondainQuester
	{		
		public override Type[] Quests
		{ 
			get{ return new Type[] 
			{ 
				typeof( IndustriousAsAnAntLionQuest ),
				typeof( ChillInTheAirQuest ),
				typeof( TaleOfTailQuest ),
				typeof( DeadManWalkingQuest ),
				typeof( SpecimensQuest ),
				typeof( FriendlyNeighborhoodSpiderkillerQuest ),
				typeof( ItsGhastlyJobQuest ),
				typeof( UnholyConstructQuest ),
				typeof( KingOfBearsQuest ),
				typeof( UnholyKnightsQuest ),
				typeof( FeatherInYerCapQuest ),
				typeof( RollTheBonesQuest )
			};} 
		}
		
		[Constructable]
		public Vilo() : base( "Vilo", "the guard" )
		{			
			SetSkill( SkillName.Meditation, 60.0, 83.0 );
			SetSkill( SkillName.Focus, 60.0, 83.0 );
		}
		
		public Vilo( Serial serial ) : base( serial )
		{
		}		
		
		public override void InitBody()
		{
			InitStats( 100, 100, 25 );
			
			Female = false;
			Race = Race.Elf;
			
			Hue = 0x8579;
			HairItemID = 0x2FC0;
			HairHue = 0x389;
		}
		
		public override void InitOutfit()
		{
			AddItem( new ElvenBoots( 0x901 ) );
			AddItem( new WoodlandBelt( 0x592 ) );
			AddItem( new WoodlandChest() );
			AddItem( new WoodlandGloves() );
			AddItem( new WoodlandLegs() );
			AddItem( new WoodlandGorget() );
			AddItem( new WoodlandArms() );			
			AddItem( new VultureHelm() );
			AddItem( new OrnateAxe() );			
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}